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Monday, 23 July 2012

ASIMO



ASIMO


Honda ASIMO

ASIMO (28 April 2011)
Manufacturer Honda
Year of creation 2000
Website world.honda.com/ASIMO/
ASIMO (アシモ Ashimo) is a humanoid robot created by Honda. Introduced in 2000, ASIMO, which is an acronym for Advanced Step in Innovative Mobility, was created to be a helper to people. Apparently the resemblance to the name of Isaac Asimov is merely a coincidence.With aspirations of helping people who lack full mobility, ASIMO is used to encourage young people to study science and mathematics. At 130 cm (4 feet, 3 inches) tall and 54 kg (119 lbs), ASIMO was designed to operate in real-world environments, with the ability to walk or run on two feet at speeds up to 6 kilometres per hour (3.7 mph). In the USA, ASIMO is part of the Innoventions attraction at Disneyland and has been featured in a 15-minute show called "Say 'Hello' to Honda's ASIMO" since June 2005. The robot has made public appearances around the world, including the Consumer Electronics Show (CES), the Miraikan Museum and Honda Collection Hall in Japan and the Ars Electronica festival in Austria.

  Development history

P3 model (left) compared to ASIMO
Honda began developing humanoid robots in the 1980s, including several prototypes that preceded ASIMO. It was the company's goal to create a walking robot which could not only adapt and interact in human situations, but also improve the quality of life. The E0 was the first bipedal (two-legged) model produced as part of the Honda E series, which was an early experimental line of humanoid robots created between 1986 and 1993. This was followed by the Honda P series of robots produced from 1993 through 1997, which included the first self-regulating, humanoid walking robot with wireless movements.
The research conducted on the E- and P-series led to the creation of ASIMO. Development began at Honda's Wako Fundamental Technical Research Center in Japan in 1999 and ASIMO was unveiled in October 2000.
Differing from its predecessors, ASIMO was the first to incorporate predicted movement control, allowing for increased joint flexibility and a smoother, more human-like walking motion. Introduced in 2000, the first version of ASIMO was designed to function in a human environment, which would enable it to better assist people in real-world situations. Since then, several updated models have been produced to improve upon its original abilities of carrying out mobility assistance tasks. A new ASIMO was introduced in 2005, with an increased running speed to 3.7 mph, which is twice as fast as the original robot.ASIMO fell during an attempt to climb stairs at a presentation in Tokyo in December 2006, but then a month later, ASIMO demonstrated tasks such as kicking a football, running and walking up and down a set of stairs at the Consumer Electronics Show in Las Vegas, Nevada.
In 2007, Honda updated ASIMO's intelligence technologies, enabling multiple ASIMO robots to work together in coordination. This version also introduced the ability to step aside when humans approach the robot and the ability to return to its charging unit upon sensing low battery levels.

 Features and technology


Form

ASIMO stands 130 cm (4 feet, 3 inches) tall and weighs 54 kg (119 lbs). Research conducted by Honda found that the ideal height for a robot was between 120 cm and the height of an average adult, which is conducive to operating door knobs and light switches.ASIMO is powered by a re-chargeable 51.8V lithium ion battery with an operating time of one hour. Switching from a nickel metal hydride in 2004 increased the amount of time ASIMO can operate before recharging.ASIMO has a three-dimensional computer processor that was created by Honda and consists of a three stacked die, a processor, a signal converter and memory. The computer that controls ASIMO's movement is housed in the robot's waist area and can be controlled by a PC, wireless controller, or voice commands.

 Abilities


ASIMO has the ability to recognize moving objects, postures, gestures, its surrounding environment, sounds and faces, which enables it to interact with humans. The robot can detect the movements of multiple objects by using visual information captured by two camera "eyes" in its head and also determine distance and direction. This feature allows ASIMO to follow a person, or face him or her when approached. The robot interprets voice commands and human hand movements, enabling it to recognize when a handshake is offered or when a person waves or points, and then respond accordingly. ASIMO's ability to distinguish between voices and other sounds allows it to identify its companions. ASIMO is able to respond to its name and recognizes sounds associated with a falling object or collision. This allows the robot to face a person when spoken to or look towards a sound. ASIMO responds to questions by nodding or providing a verbal answer and can recognize approximately 10 different faces and address them by name.

 Mobility


ASIMO has a walking speed of 2.7 kilometres per hour (1.7 mph) and a running speed of 6 kilometres per hour (3.7 mph). Its movements are determined by floor reaction control and target Zero Moment Point control, which enables the robot to keep a firm stance and maintain position. ASIMO can adjust the length of its steps, body position, speed and the direction in which it is stepping. Its arms, hands, legs, waist and neck also have varying degrees of movement. The technology that allows the robot to maintain its balance was later used by Honda when it began the research and development project for its motorized unicycle, U3-X, in 2009.ASIMO has a total of 34 degrees of freedom. The neck, shoulder, wrist and hip joints each have three degrees of freedom, while each hand has four fingers and a thumb that have two degrees of freedom. Each ankle has two degrees of freedom, and the waist, knees and elbows each have one degree of freedom.

 Impact and technologies


Honda's work with ASIMO led to its later research on walking assist devices that resulted in innovations, such as the Stride Management Assist and the Bodyweight Support Assist.
In honor of ASIMO's 10th anniversary in November 2010, Honda developed an application for the iPhone and Android smartphones called "Run with ASIMO." Users learn about the development of ASIMO by virtually walking the robot through the steps of a race and then sharing their lap times on Twitter and Facebook.

 Specifications



Original ASIMO
Model 2000 2004 2005 2011
Mass 52 kg  54 kg 48 kg
Height 130 cm
Width 45 cm 45 cm
Depth 44 cm 37 cm
Walking speed 1.6 km/hour 2.5 km/hour 2.7 km/hour
1.6 km/hour (carrying 1 kg)
Running speed 3 km/hour 6 km/hour (straight)
5 km/hour (circling)
9 km/hour (straight)
Airborne time 0.05 seconds 0.08 seconds
Battery Nickel metal hydride
38.4 V / 10 Ah/ 7.7 kg
4 hours to fully charge
Lithium ion
51.8 V / 6 kg
3 hours to fully charge
Continuous operating time 30 minutes 40 mins to 1 hour (walking)
Degrees of Freedom 26
(head: 2, arm: 5×2, leg: 6×2, hand: 1×2)
34
(head: 3, arm: 7×2, hand: 2×2, torso: 1, leg: 6×2)
57

Saturday, 21 July 2012

Components of a Robot

Components

 

Power source

 

At present mostly (lead-acid) batteries are used as a power source. Many different types of batteries can be used as a power source for robots. They range from lead acid batteries which are safe and have relatively long shelf lives but are rather heavy to silver cadmium batteries that are much smaller in volume and are currently much more expensive. Designing a battery powered robot needs to take into account factors such as safety, cycle lifetime and weight. Generators, often some type of internal combustion engine, can also be used. However, such designs are often mechanically complex and need fuel, require heat dissipation and are relatively heavy. A tether connecting the robot to a power supply would remove the power supply from the robot entirely. This has the advantage of saving weight and space by moving all power generation and storage components elsewhere. However, this design does come with the drawback of constantly having a cable connected to the robot, which can be difficult to manage. Potential power sources could be:
  • pneumatic (compressed gases)
  • hydraulics (liquids)
  • flywheel energy storage
  • organic garbage (through anaerobic digestion)
  • faeces (human, animal); may be interesting in a military context as faeces of small combat groups may be reused for the energy requirements of the robot assistant (see DEKA's project Slingshot Stirling engine on how the system would operate)

Actuation

A robotic leg powered by air
Actuators are like the "muscles" of a robot, the parts which convert stored energy into movement. By far the most popular actuators are electric motors that spin a wheel or gear, and linear actuators that control industrial robots in factories. But there are some recent advances in alternative types of actuators, powered by electricity, chemicals, or compressed air.

Electric motors

The vast majority of robots use electric motors, often brushed and brushless DC motors in portable robots or AC motors in industrial robots and CNC machines. These motors are often preferred in systems with lighter loads, and where the predominant form of motion is rotational.

Linear actuators

Various types of linear actuators move in and out instead of by spinning, and often have quicker direction changes, particularly when very large forces are needed such as with industrial robotics. They are typically powered by compressed air (pneumatic actuator) or an oil (hydraulic actuator).

Series elastic actuators

A spring can be designed as part of the motor actuator, to allow improved force control. It has been used in various robots, particularly walking humanoid robots.

Air muscles

Pneumatic artificial muscles, also known as air muscles, are special tubes that contract (typically up to 40%) when air is forced inside them. They have been used for some robot applications.

Muscle wire

Muscle wire, also known as Shape Memory Alloy, Nitinol or Flexinol Wire, is a material that contracts slightly (typically under 5%) when electricity runs through it. They have been used for some small robot applications.

Electroactive polymers

EAPs or EPAMs are a new plastic material that can contract substantially (up to 380% activation strain) from electricity, and have been used in facial muscles and arms of humanoid robots, and to allow new robots to float, fly, swim or walk.

Piezo motors

Recent alternatives to DC motors are piezo motors or ultrasonic motors. These work on a fundamentally different principle, whereby tiny piezoceramic elements, vibrating many thousands of times per second, cause linear or rotary motion. There are different mechanisms of operation; one type uses the vibration of the piezo elements to walk the motor in a circle or a straight line. Another type uses the piezo elements to cause a nut to vibrate and drive a screw. The advantages of these motors are nanometer resolution, speed, and available force for their size. These motors are already available commercially, and being used on some robots.

Elastic nanotubes

Elastic nanotubes are a promising artificial muscle technology in early-stage experimental development. The absence of defects in carbon nanotubes enables these filaments to deform elastically by several percent, with energy storage levels of perhaps 10 J/cm3 for metal nanotubes. Human biceps could be replaced with an 8 mm diameter wire of this material. Such compact "muscle" might allow future robots to outrun and outjump humans.

Sensing

Sensors allow robots to receive information about a certain measurement of the environment, or internal components. This is essential for robots to perform their tasks, and act upon any changes in the environment to calculate the appropriate response. They are used for various forms of measurements, to give the robots warnings about safety or malfunctions, and to provide real time information of the task it is performing.

Touch

Current robotic and prosthetic hands receive far less tactile information than the human hand. Recent research has developed a tactile sensor array that mimics the mechanical properties and touch receptors of human fingertips. The sensor array is constructed as a rigid core surrounded by conductive fluid contained by an elastomeric skin. Electrodes are mounted on the surface of the rigid core and are connected to an impedance-measuring device within the core. When the artificial skin touches an object the fluid path around the electrodes is deformed, producing impedance changes that map the forces received from the object. The researchers expect that an important function of such artificial fingertips will be adjusting robotic grip on held objects.
Scientists from several European countries and Israel developed a prosthetic hand in 2009, called SmartHand, which functions like a real one—allowing patients to write with it, type on a keyboard, play piano and perform other fine movements. The prosthesis has sensors which enable the patient to sense real feeling in its fingertips.

Vision

Computer vision is the science and technology of machines that see. As a scientific discipline, computer vision is concerned with the theory behind artificial systems that extract information from images. The image data can take many forms, such as video sequences and views from cameras.
In most practical computer vision applications, the computers are pre-programmed to solve a particular task, but methods based on learning are now becoming increasingly common.
Computer vision systems rely on image sensors which detect electromagnetic radiation which is typically in the form of either visible light or infra-red light. The sensors are designed using solid-state physics. The process by which light propagates and reflects off surfaces is explained using optics. Sophisticated image sensors even require quantum mechanics to provide a complete understanding of the image formation process. Robots can also be equipped with multiple vision sensors to be better able to compute the sense of depth in the environment. Like human eyes, robots' "eyes" must also be able to focus on a particular area of interest, and also adjust to variations in light intensities.
There is a subfield within computer vision where artificial systems are designed to mimic the processing and behavior of biological systems, at different levels of complexity. Also, some of the learning-based methods developed within computer vision have their background in biology.

Other

Other common forms of sensing in robotics use LIDAR, RADAR and SONAR.

Manipulation


Robots need to manipulate objects; pick up, modify, destroy, or otherwise have an effect. Thus the "hands" of a robot are often referred to as end effectors, while the "arm" is referred to as a manipulator. Most robot arms have replaceable effectors, each allowing them to perform some small range of tasks. Some have a fixed manipulator which cannot be replaced, while a few have one very general purpose manipulator, for example a humanoid hand.
For the definitive guide to all forms of robot end-effectors, their design, and usage consult the book "Robot Grippers".

Mechanical grippers

One of the most common effectors is the gripper. In its simplest manifestation it consists of just two fingers which can open and close to pick up and let go of a range of small objects. Fingers can for example be made of a chain with a metal wire run through it. Hands that resemble and work more like a human hand include the Shadow Hand, the Robonaut hand, ... Hands that are of a mid-level complexity include ie the Delft hand, ... Mechanical grippers can in come in various types, including friction and encompassing jaws. Friction jaws use all the force of the gripper to hold the object in place using friction. Encompassing jaws cradle the object in place, using less friction.

Vacuum grippers

Vacuum grippers are very simple astrictive devices, but can hold very large loads provided the prehension surface is smooth enough to ensure suction.
Pick and place robots for electronic components and for large objects like car windscreens, often use very simple vacuum grippers.

General purpose effectors

Some advanced robots are beginning to use fully humanoid hands, like the Shadow Hand, MANUS, and the Schunk hand. These highly dexterous manipulators, with as many as 20 degrees of freedom and hundreds of tactile sensors.

Sunday, 15 July 2012

Education and training

Education and training

Robotics engineers design robots, maintain them, develop new applications for them, and conduct research to expand the potential of robotics. Robots have become a popular educational tool in some middle and high schools, as well as in numerous youth summer camps, raising interest in programming, artificial intelligence and robotics among students. First-year computer science courses at several universities now include programming of a robot in addition to traditional software engineering-based coursework.

Career training

Universities offer Bachelors,Masters, and Doctoral degrees in the field of robotics. Some and vocational schools offer robotics training aimed at careers in robotics.

Certification

The Robotics Certification Standards Alliance (RCSA) is an international robotics certification authority that confers various industry- and educational-related robotics certifications.

Summer robotics camp

Several national summer camp programs include robotics as part of their core curriculum, including Digital Media Academy, RoboTech, and Cybercamps. In addition, youth summer robotics programs are frequently offered by celebrated museums such as the American Museum of Natural History and The Tech Museum of Innovation in Silicon Valley, CA, just to name a few.

  Robotics after school programs

A robot technician builds small all-terrain robots. (Courtesy: MobileRobots Inc)
Many schools across the country are beginning to add robotics programs to their after school curriculum. Two main programs for afterschool robotics are botball and .

Employment



Robotics is an essential component in many modern manufacturing environments. As factories increase their use of robots, the number of robotics–related jobs        
grow and have been observed to be steadily rising.



Friday, 6 July 2012

Essentials of Robotics




Have you ever wondered how your car, your computer, or even a can of beans is made? Well, it is all done by a computer-controlled machine that is programmed to move, manipulate objects, and accomplish work while interacting with its environment (Robot). This complicated machine is called a Robot. Robots have been used all over the world to help make dangerous or even long labored jobs a simple task ("Reaching"). They work in mines, industrial factories, consumer goods factories, and many more places. Robots are also used as personal hobbies, as seen in many movies, shows, etc (Schoeffler). Robots have existed for over 80 years and there potential is only growing more and more ("Robot"). Robots are essential to the world we live in today, because of all the different things they are used for a daily basis.

Robots have been used in many dangerous environments, keeping humans from being harmed ("Reaching"). For example, The Department of energy faces the enormous task of cleaning up radioactive waste and harmful chemicals accumulated during years of nuclear weapons production at sites across the country ("Robots work"). To clean this mess up the DOE uses robots. This is a very practical way to prevent harm to humans from the radioactive material. This is one job that is not to be messed around with a human life. Also the robots are very cost effective, because of the risk involved and the fact that they never get tired ("Robots work"). For people to do the job the robots do, it would require very high pay and very skilled technicians ("Robots work"). It would be hard to find a skilled professional to risk their life for this job. Robots are also being used by the military to eliminate the need for manual rearming of battle tanks ("Reaching"). This is good because once again it will provide a safe environment and increase efficiency. They will also help the army in terms of cost effectiveness.

What is Robotics?





Robotics is the branch of technology that deals with the design, construction, operation, structural disposition, manufacture and application of robots and computer systems for their control, sensory feedback, and information processing. These technologies deal with automated machines that can take the place of humans, in hazardous or manufacturing processes, or simply just resemble humans. Many of today's robots are inspired by nature contributing to the field of bio-inspired robotics.

The concept and creation of machines that could operate autonomously dates back to classical times, but research into the functionality and potential uses of robots did not grow substantially until the 20th century. Throughout history, robotics has been often seen to mimic human behavior, and often manage tasks in a similar fashion. Today, robotics is a rapidly growing field, as we continue to research, design, and build new robots that serve various practical purposes, whether domestically, commercially, or militarily. Many robots do jobs that are hazardous to people such as defusing bombs, exploring shipwrecks, and mines.

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